I've got this Exp bar script that I've been working on, but it simply doesn't work. No error in the output or anything, it just doesn't run. It is in a Local Script, and I know that the Hierarchy is right as well. What is wrong here?
wait(2)
local xps = {0, 3, 6, 10, 15, 20, 25, 30, 40, 50,
65, 80, 95, 110, 125, 140, 155, 180, 210,
250, 300, 350, 400, 450, 500, 575, 650, 725,
825, 1000};
function hudsize()
local Player = game.Players.LocalPlayer
local level = Player.leaderstats.Level.Value
local ExpBar = script.Parent.ExpBar
local xp = Player.Exp.Value
local level = Player.leaderstats.Level.Value
for level = 1, #xps do
local required = ((xps[level] * 100)/xp)
wait(.1)
local size = (required * 200)
wait(.1)
ExpBar.Size = UDim2.new(0,15,0,size)
print(Player.Name.."'s ExpBar Size is "..size)
end
end
game.Players.PlayerAdded:connect(hudsize)
game.Players.LocalPlayer.Exp.Changed:connect(hudsize)

4 comments
And it's not disabled?
Nope, not disabled.
You don't need the PlayerAdded event. LocalScripts run as soon as the player joins.
The PlayerAdded event doesn't fire at all in LocalScripts, actually.