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COMMUNITY QUESTION

What is wrong with my Exp Bar script?

I've got this Exp bar script that I've been working on, but it simply doesn't work. No error in the output or anything, it just doesn't run. It is in a Local Script, and I know that the Hierarchy is right as well. What is wrong here?

wait(2)

local xps = {0, 3, 6, 10, 15, 20, 25, 30, 40, 50,
    65, 80, 95, 110, 125, 140, 155, 180, 210,
    250, 300, 350, 400, 450, 500, 575, 650, 725,
    825, 1000};

function hudsize()
    local Player = game.Players.LocalPlayer
	local level = Player.leaderstats.Level.Value
	local ExpBar = script.Parent.ExpBar
    local xp = Player.Exp.Value
	local level = Player.leaderstats.Level.Value
    for level = 1, #xps do
 
		local required = ((xps[level] * 100)/xp)
		wait(.1)
		local size = (required * 200)
		wait(.1)
		ExpBar.Size = UDim2.new(0,15,0,size)
		print(Player.Name.."'s ExpBar Size is "..size)
			
		end
	end

game.Players.PlayerAdded:connect(hudsize)
game.Players.LocalPlayer.Exp.Changed:connect(hudsize)

4 comments

0

And it's not disabled?

0

Nope, not disabled.

0

You don't need the PlayerAdded event. LocalScripts run as soon as the player joins.

0

The PlayerAdded event doesn't fire at all in LocalScripts, actually.

1 answer

PlayerAdded doesn't fire for LocalScripts, for some reason. Just use ChildAdded instead (and if needed, check that new children actually are Player instances)

Most likely that is your problem.

5 comments

0

I used game.Players.ChildAdded instead of PlayerAdded, but it didn't work. Still no errors in the output either.

0

You know this only updates the EXP bar whenever another player joins the game?

0

How would I make it otherwise?

0

while wait(1) do hudsize(); end

0

Okay, that worked, but if I use, for example, Kohl's Admin commands to change the value of my Exp, the bar continually grows PAST 200 (its max size) until it reaches 20,000, then it restarts from 0 and grows back to 20,000, etc.

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