So I have a gate script, But when it moves, it sets the orientation slowly back to 0, when we need it at 0,90,0. Is there any possible way to achieve this? Here is the server script:
local TweenService = game:GetService("TweenService")
local door1 = script.Parent.Parent.Parent.Part1
local tweeningInformation = TweenInfo.new(
2,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out,
0,
false,
0
)
local door1Open = {CFrame = CFrame.new(-161.498, 15.143, -125.72)}
local door1Close = {CFrame = CFrame.new(-161.498, 5.666, -125.72)}
local tween1open = TweenService:Create(door1,tweeningInformation,door1Open)
local tween1close = TweenService:Create(door1,tweeningInformation,door1Close)
local open = false
script.Parent.ClickDetector.MouseClick:Connect(function()
if not open then
open = true
tween1open:Play()
else
tween1close:Play()
open = false
end
end)

2 comments
you can use lookvector
Ah, I see, Let me try it and get back to you!