I have been wanting to create a pet system for a game I am currently developing. The problem is that I have no idea how I would go about doing this while using Filtering Enabled.
Different games have implemented this feature before and I thought it would be fun to try and make one myself. I have been going around doing some searches but I have only found people moving the pet from a local script. That means the pet would only be moved from a locally and all the other clients wouldn't see it move
I want every person in the game to be able to see the pet without spamming the server with remote events and I also don't wan't the pet to be welded to the player.
What do you think the best way to do this would be?

1 comment
The problem is moving the pet(s). For all the players in-game to be able to see the pets move the server has to move them. What would the best way to do that be?