alright so as the question states i would like to know if it would be possible to make a table from a script that gets updates and still have it accessible from all live servers at that time and have any of those servers pull and remove data from it while it still updates those changes to all servers, long story short im trying to set up an auction house system so that way if someone trys to buy something from it but someone else has already bought it before the gui had time to :Destroy() from their client then give them a message saying that you cant buy it but instead of in one server in all live servers during that given time? i have no idea if this would be possible but if not ill just go with a player-in-server table and work with that
COMMUNITY QUESTION
Would It Be Possible To Make A Script That Gets Updated In Real Time?
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Its possIble but I think Roblox DataStore are too slow to handle communication like this. You'd have to set up your own server which handles the auction data. I don't know much about that.
never heard of anything that can give info and be edited this quickly
I don't think that anything can be done severs-wide this fast, however you can use a polling system that will poll a third party server (by this i mean an actual server, not a ROBLOX server), that will contain the necessary data.
alright guys thank you very much i have my own physical server ill try running it off of