What I'm looking for is a jump mechanic where if the player holds down jump, they stay in the air longer than if they were to just tap jump. Something similar to Cave Story jumping in a way.
COMMUNITY QUESTION
How to make holding jump have you last longer in the air?
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Use the userinputService and increase/decrease the player's JumpPower, then force jump
try adding a wait(1) or whatever time, to the jump code, where the code for the jump is, or make it force a jump again.