local player = game.Players.LocalPlayer
local Mouse = player:GetMouse()
local Work = game.Workspace
game:GetService("RunService").RenderStepped:Connect(function()
Work.Flooroutline.Position = Vector3.new(Mouse.Hit.X ,2 ,Mouse.Hit.Z)
end)
it moves so fast that it looks like it duplicated and it seemed to calm down a bit with a body gyro but how would I make it still and move with mouse?

3 comments
Did you anchor the part?
I don't see the problem. If you want it to move with the mouse then your script should be fine. I tested it on Roblox Studio.
its just very shaky is there a way to make it more still