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✓ ANSWER ACCEPTED

"Handle is not a valid member of tool" - Error????

I have two weapons I've made & scripted using the same fashion for both. One works completely fine (M1911) & the other (Ak-47) doesn't work at all. Now I know its because of this one error that keeps popping up, "Handle is not a valid member of tool"? I have a handle inside of my tool exactly like my M1911 which works just fine. Now note my Ak did work at one point before I tried adding sound effects for, equip, reload, magazine in, & empty clip effects. Also note that I added the same effects with different audio for the M1911. The script below is my main code and mind you im getting an error for the handle under my variables where I define handle.

-- Variables

local tool = script.Parent.Parent
local hole = tool.barrel
local handle = tool.Handle
local canShoot = true
local config = tool.Config
local ammo = config.Ammo
local maxammo = config.MaxAmmo
local dmg = config.Damage
local allowtrace = config.AllowTracing
local clips = config.Clips
local range = config.Range
local plr = game:GetService("Players").LocalPlayer
local cooldown = config.CoolDown
local mouse = game.Players.LocalPlayer:GetMouse()
local reloadtime = config.ReloadTime
local isReloading = false
--//Sounds
local reload = tool.Handle.reloadAK
local fire = tool.Handle.akfire
local equip = tool.Handle.EquipSound
local empty = tool.Handle.emptyclip
local magin = tool.Handle.Magazinein


-- Events

tool.Equipped:Connect(function(mouse)
	equip:Play() -- Should play equip sound
	tool.Activated:Connect(function()
		if not isReloading then
			if ammo.Value > 0 then
		if canShoot then
			--Play Sound
			fire:Play() -- Should play Shooting Sound
			-- Doesnt Allow Spam
			canShoot = false
			-- Ray Get, & Set
			local ray = Ray.new(hole.CFrame.p, (mouse.hit.p - hole.CFrame.p) * range.Value)
			local hit, position = workspace:FindPartOnRay(ray, plr.Character, false, true)
			
			if allowtrace.Value == true then
				-- Make part
				local trace = Instance.new("Part", workspace)
				trace.Material = Enum.Material.Plastic
				trace.BrickColor = BrickColor.new("Really black")
				trace.CanCollide = false
				trace.Anchored = true
				trace.Locked = true
				trace.Transparency = 0.2
				
				-- Show Direction
				local distance = (hole.CFrame.p - position).magnitude
				trace.Size = Vector3.new(0.22, 0.1, distance)
				trace.CFrame = CFrame.new(hole.CFrame.p, position) * CFrame.new(0, 0, -distance/2)
				
				-- Remove Debris
				game:GetService("Debris"):AddItem(trace, 0.1)
			
			
			end
			-- Hit Detection
			if hit then
				local humanoid = hit.Parent:FindFirstChild("Humanoid")
				if humanoid then
					-- Double Damage Headshots
					if hit.Name == "Head" then
						print("Headshot")
						humanoid:TakeDamage(dmg.Value*2)
					else
						-- Regular Damage bodyshots
						print("Bodyshot")
						humanoid:TakeDamage(dmg.Value)
					end
			end
			end
			ammo.Value = ammo.Value - 1
			wait(cooldown)
			canShoot = true
		end
			else
				-- out of ammo
				empty:Play()
		end
		end
	end)
	-- Reload event
	mouse.KeyDown:Connect(function(key)
		key:lower()
		if key == "r" then
			if not isReloading then
				if clips.Value > 0 then
					reload:Play() -- Should Play Reload Sound
					isReloading = true
					ammo.Value = maxammo.Value
					clips.Value = clips.Value - 1
					wait(reloadtime.Value)
					magin:Play() -- Should Play MagIn Sound
					isReloading = false
				end
			end
		end
	end)
end)

Now ive gone through & placed notes where the sounds are called upon to play. Any other info to help me solve this I can also provide. Thanks for the help!

~GoodkidMad

7 comments

0

Can I see the models?

0

Maybe you are refrencing your tool wrong? Check if the tool is actually script.Parent.Parent

0

Sure where should I send the links too

0

& No thats the first thing I checked. Trust me for me to be asking on here i've gone through the complete checklist of what could have been wrong.

0

Try using WaitForChild() or like referencing the thing handle from script.Parent.Parent.Handle itself maybe? Not the best coder here btw.

0

send a link here

0

Sent on roblox to your messages the model

1 answer

✓ Accepted answer

The script was loading before the handle loaded, wait for the handle to load:

local handle = tool:WaitForChild("Handle")

4 comments

0

I saw that you saw my message. Did you manage to fix it?

0

Yes I just tried that & it fixed my issue. Man I literally was so lost for like a week & all because of a simple wait. The life of a programmer :p

0

Glad it fixed it. Can you please mark the solution I posted as answered so it's easier for people with similar problems to search for it?

0

thx

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