Lemme give yall an example, so the hotkey that triggers a function is let's say h, when the player is typing it still registers the hotkey as pressed and fires the function, how to prevent that?
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So functions that trigger on hotkey presses get triggered when chatting, how do i prevent that?
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The second parameter of UIS checks if the user is doing something else with the user input such as typing or clicking a button. Do the following to your keypress event will make sure you're not overriding that.
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if(gameProcessed) then return end -- This will not run any inputs when the player is doing something such as typing
end
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