local plr = game.Players.LocalPlayer
repeat wait() until plr and plr.Character
local mouse = plr:GetMouse()
local mtarget
local down
mouse.Button1Down:connect(function()
if mouse.Target ~= nil and mouse.Target.Locked == false and mouse.Target.Name == "CinderBlock" or mouse.Target.Name == "SodaCan" then
print(mouse.Target.Name)
mtarget = mouse.Target
down = true
mouse.TargetFilter = mtarget or mouse.Target
end
end)
mouse.Move:Connect(function()
if down == true and mtarget ~= nil then
mtarget.Position = Vector3.new(mouse.Hit.X, mouse.Hit.Y, mouse.Hit.Z)
end
end)
mouse.Button1Up:connect(function()
down = false
mouse.TargetFilter = nil
mtarget = nil
end)
I have been working on this. It's been a headache to be honest. It has gotten to a working point where now I can move the objects but when I move them the move to the nearest surface and like you can pick it up.
Make a local script in StarterGUI if you don't understand.
Does anyone know how I could do this?
