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COMMUNITY QUESTION

How do I resize a player's model?

The Motor6Ds get broken upon resizing, and I don't want to use a custom player model, I just want to change the dimensions of certain body parts.

Preferably, I'd like to simply create new Motor6D joints where the old ones were, but I couldn't find anywhere how to do so (aside from the in-built :MakeJoints() function but I feel like that could be limiting).

Thanks!

1 comment

0

there is actually a much simpler solution for this, if you look under the character's humanoid (i'm not sure maybe im wrong, have look under the charcater) there are lot of number value objects which you can scale however you want t

1 answer

There are various scale values inside the character's humanoid. They are not properties, they are actual value objects. The way to scale the character is like for example:

--To double the head's size
Character.Humanoid:FindFirstChild("HeadScale").Value = 2

There are other values to change for different character scaling

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