The Motor6Ds get broken upon resizing, and I don't want to use a custom player model, I just want to change the dimensions of certain body parts.
Preferably, I'd like to simply create new Motor6D joints where the old ones were, but I couldn't find anywhere how to do so (aside from the in-built :MakeJoints() function but I feel like that could be limiting).
Thanks!

1 comment
there is actually a much simpler solution for this, if you look under the character's humanoid (i'm not sure maybe im wrong, have look under the charcater) there are lot of number value objects which you can scale however you want t