So I have a gate script which works all good, but for some reason, When I click the gate, it moves up, but turns it into the orientation of 0, we need the orientation to 0,90,0. So we did that after each tween played. But still when we click it, it turns it back to 0 orientation. Here is the server script:
local TweenService = game:GetService("TweenService") local door1 = script.Parent.Parent.Part1 local tweeningInformation = TweenInfo.new( 2, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0 ) local door1Open = {CFrame = CFrame.new(-161.498, 15.143, -125.72)} local door1Close = {CFrame = CFrame.new(-161.498, 5.666, -125.72)} local tween1open = TweenService:Create(door1,tweeningInformation,door1Open) local tween1close = TweenService:Create(door1,tweeningInformation,door1Close) local open = false script.Parent.ClickDetector.MouseClick:Connect(function() if not open then open = true tween1open:Play() door1.Orientation = Vector3.new(0,90,0) else tween1close:Play() door1.Orientation = Vector3.new(0,90,0) open = false end end)