I made a script to play music. Problem is, whenever the player resets, another song starts playing in addition to the old one. My LocalScript in StarterGui:
SoundFolder = game.Workspace.SoundFolder local Songs = SoundFolder.BGM:GetChildren() print (Songs) local CurrentSong = Songs[math.random(1,#Songs)] print (CurrentSong) local SongLength = CurrentSong.TimeLength CurrentSong:Play() SoundFolder.Wind:Stop() game.ReplicatedStorage.Status.Changed:Connect(function(newstring) if newstring == "Game in progress." then for i, song in pairs(Songs) do song:Stop() end SoundFolder.Wind:Play() SoundFolder.Warning:Play() elseif newstring == "The game has ended! Initializing cleanup." then for i, song in pairs(Songs) do song:Stop() end CurrentSong = Songs[math.random(1,#Songs)] CurrentSong:Play() SoundFolder.Wind:Stop() SoundFolder.Warning:Stop() elseif newstring == "Waiting for players." then for i, song in pairs(Songs) do song:Stop() end CurrentSong = Songs[math.random(1,#Songs)] CurrentSong:Play() SoundFolder.Wind:Stop() SoundFolder.Warning:Stop() end end)