I want to make 5 beams in a line in a 45 degree cone from where the endpart is located, how do i do so?
Kinda like in this pic, bottom is the Tip top is how i want beams to go, middle one is hit position and the other 4 offset from it: https://gyazo.com/3a6f95ac903dff86eb3690f8a3c82777
WidebeamStunFire.OnServerEvent:connect (function(player, mousehit, Tool, tip, char) if Tool.CurrentCharge.Value >= 50 then Tool.CurrentCharge.Value = Tool.CurrentCharge.Value - 50 local ray = Ray.new(tip.CFrame.p, (mousehit - tip.CFrame.p).unit * 100) local impact, position = workspace:FindPartOnRayWithIgnoreList(ray, ignorelist, false, true) print ("Beam Creation") local beam = Instance.new("Part", workspace) beam.BrickColor = BrickColor.new("Steel blue") beam.Material = "Neon" beam.Transparency = 0.95 beam.Anchored = true beam.Locked = true beam.CanCollide = false local StunBeamFX = Tool.Handle.StunBeamFX:Clone() StunBeamFX.Parent = beam StunBeamFX.Enabled = true Tool.Handle.shot:Play() game:GetService("Debris"):AddItem(beam, 0.15) local distance = (tip.CFrame.p - position).magnitude beam.Size = Vector3.new(0.1, distance, 0.1) beam.CFrame = CFrame.new(tip.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) * CFrame.Angles(math.rad(90),0,0) if impact then local humanoid = impact.Parent:FindFirstChild("Humanoid") if not humanoid then humanoid = impact.Parent.Parent:FindFirstChild("Humanoid") end if humanoid then math.randomseed(tick()) local d = math.random(5,10) humanoid:TakeDamage(d) humanoid.Sit = true print(d) else if (impact.Parent:FindFirstChild("VehicleHealth")) and (not impact.Parent:FindFirstChild("GateshipShield")) then impact.Parent.VehicleHealth.Value = impact.Parent.VehicleHealth.Value - VehicleDamageStun end if (impact.Parent:FindFirstChild("ShieldHealth")) and (impact.Parent:FindFirstChild("GateshipShield")) then impact.Parent.ShieldHealth.Value = impact.Parent.ShieldHealth.Value - ShieldDamageStun print("energydmgstun") end local prt = Instance.new("Part") prt.Transparency = 1 prt.Anchored = true prt.Size = Vector3.new(0.2,0.2,0.2) prt.Parent = game.Workspace prt.Position = position local StunFireFX = Tool.Handle.StunFireFX:clone() StunFireFX.Parent = prt StunFireFX.Enabled = true local StunShotLight = Tool.Handle.StunShotLight:clone() StunShotLight.Parent = prt StunShotLight.Enabled = true wait(0.5) prt:Destroy() end end end wait(0.5) end)