I am using the Obby checkpoint script made by Roblox (with some minor tweaks.) I find that when I die, the script is very unreliable. Sometimes, I will spawn at the SpawnLocation, and sometimes I will spawn at the correct checkpoint. Plz help.
Script:
local Players = game:GetService("Players")
local ServerStorage = game:GetService("ServerStorage")
local checkpoint = script.Parent
function onTouched(hit)
wait()
if hit and hit.Parent and hit.Parent:FindFirstChildOfClass("Humanoid") then
local player = Players:GetPlayerFromCharacter(hit.Parent)
local checkpointData = ServerStorage:FindFirstChild("CheckpointData")
if not checkpointData then
checkpointData = Instance.new("Folder")
checkpointData.Name = "CheckpointData"
checkpointData.Parent = ServerStorage
end
local userIdString = tostring(player.UserId)
local checkpointValue = checkpointData:FindFirstChild(userIdString)
if not checkpointValue then
checkpointValue = Instance.new("ObjectValue")
checkpointValue.Name = userIdString
checkpointValue.Parent = checkpointData
player.CharacterAdded:connect(function(character)
wait()
local storedCheckpoint = ServerStorage.CheckpointData[userIdString].Value
character:MoveTo(storedCheckpoint.Position + Vector3.new(math.random(-2, 2), 2, math.random(-2, 2)))
end)
end
checkpointValue.Value = checkpoint
end
end
checkpoint.Touched:Connect(onTouched)
I am losing players on my game because of this. How can I make it more reliable, making the player spawn at the correct checkpoint 100% of the time?
