local touched = false
script.Parent.Touched:Connect(function(hit)
local HRP = hit.Parent:FindFirstChild("HumanoidRootPart") or hit.Parent:FindFirstChild("Handle")
if HRP then
if not touched then
touched = true
script.Parent.Parent:FindFirstChild("Head").robotic_growling:Play()
end
end
end)
script.Parent.TouchEnded:Connect(function(hit)
local HRP = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("Handle")
if HRP then
if touched then
touched = false
script.Parent.Parent:FindFirstChild("Head").robotic_growling:Stop()
wait()
script.Parent.Parent.Name = "??????"
end
end
end)
while true do
wait()
if touched then
local random = {"??????", "???????", "????????", "???????", "????????", "?????????", "??????????????????", "???????"}
script.Parent.Parent.Name = random[math.random(1,#random)]
end
end
yeah so basically it keeps acting like TOUCHENDED started while im still touching the part (the part has cancollide off)

2 comments
The Touched event is terrible for this kind of thing. Try using Region3.
You need a wait(1) or some other wait time when using debounce.