bin = script.Parent
me = script.Parent.Parent.Parent
Player = game.Players.LocalPlayer
Character = Player.Character
enabled = true
function onButton1Down(mouse)
if not enabled then
return
end
local player = game.Players.LocalPlayer
if player == nil then return end
enabled = false
game:GetService("Chat"):Chat(me.Character.Head, "Golden Dust: Drill!")
script.Parent.Jutsu:Play()
game.Players.LocalPlayer.PlayerGui.Chakra.Clock.Value=game.Players.LocalPlayer.PlayerGui.Chakra.Clock.Value -250
wait(0.01)
Character.Torso.Anchored = false
wait(0.1)
Character.Humanoid.Name = "Humanoid2"
x = Instance.new("Part")
x.BrickColor = BrickColor.new("Bright yellow")
x.Size = Vector3.new(80,1,80)
x.TopSurface = "Smooth"
x.BottomSurface = "Smooth"
x.Shape = "Block"
x.Name = me.Name
x.CanCollide = false
x.Transparency = 0
x.Material = "Sand"
fd = script.Fall:clone()
fd.Parent = x
m = Instance.new("CylinderMesh")
m.Parent = x
sd = script.Firedamage:clone()
sd.Parent = x
x.Anchored = true
y = Instance.new("BodyVelocity")
y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
y.velocity = me.Character.Torso.CFrame.lookVector*0
x.Parent = Workspace
y.Parent = x
x.CFrame = me.Character.Torso.CFrame*CFrame.new(0,-2, -50)
game.Debris:AddItem(x, 5)
x = Instance.new("Part")
x.BrickColor = BrickColor.new("Bright yellow")
x.Size = Vector3.new(80,100,80)
x.TopSurface = "Smooth"
x.BottomSurface = "Smooth"
x.Shape = "Block"
x.Name = me.Name
x.CanCollide = false
x.Transparency = 0
x.Material = "Sand"
fd = script.Fall:clone()
fd.Parent = x
m = Instance.new("SpecialMesh")
m.Parent = x
m.MeshType = "FileMesh"
m.MeshId = "http://www.roblox.com/asset/?id=1323306"
m.Scale = Vector3.new(30, 10, 30)
sd = script.Firedamage:clone()
sd.Parent = x
x.Anchored = true
y = Instance.new("BodyVelocity")
y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
y.velocity = me.Character.Torso.CFrame.lookVector*0
x.Parent = Workspace
y.Parent = x
x.CFrame = me.Character.Torso.CFrame*CFrame.new(0,0, -50)
game.Debris:AddItem(x, 5)
x = Instance.new("Part")
x.BrickColor = BrickColor.new("Bright yellow")
x.Size = Vector3.new(50,100,50)
x.TopSurface = "Smooth"
x.BottomSurface = "Smooth"
x.Shape = "Block"
x.Name = me.Name
x.CanCollide = false
x.Transparency = 0
x.Material = "Sand"
fd = script.Fall:clone()
fd.Parent = x
m = Instance.new("SpecialMesh")
m.Parent = x
m.MeshType = "FileMesh"
m.MeshId = "http://www.roblox.com/asset/?id=102638417"
m.Scale = Vector3.new(-30.3, 30.3, -30.3)
ed = script.Ignition:clone()
ed.Parent = x
hd = script.Animate:clone()
hd.Parent = x
sd = script.Firedamage:clone()
sd.Parent = x
x.Anchored = true
y = Instance.new("BodyVelocity")
y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
y.velocity = me.Character.Torso.CFrame.lookVector*0
x.Parent = Workspace
y.Parent = x
x.CFrame = me.Character.Torso.CFrame*CFrame.new(0,20, -50)
game.Debris:AddItem(x, 5)
wait(5)
Character.Humanoid2.Name = "Humanoid"
Character.Torso.Anchored = false
wait(35)
enabled = true
end
enabled = true
function onS(mouse)
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end
bin.Selected:connect(onS)
✓ ANSWER ACCEPTED
Can Someone Tell me Why this tool/Script is Client Sided Only?
2 answers
✓ Accepted answer
Any values, properties or anything in general you change except your own Character won't be replicated to the whole server, just for you to see only; This is because Filtering is Enabled as default.
It's because it uses LocalPlayer. LocalPlayer can't be accessed from the Server.
This discussion is preserved as it was. New answers, comments, and votes are closed.

1 comment
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