game.Players.PlayerAdded:Connect(function(player)
	if player:WaitForChild("Stats").isNew.Value == true then
		player.Stats.currentSword.Value = "StarterSword"
		player.Stats.currentShuriken.Value = "StarterShuriken"
		
		player.Stats.Rank.Value = 1
		player.Stats.isNew.Value = false
	end
end)

2 comments

0

where do you create the isNew variable? check the players isNew variable's value and see if that's true.

0

I created the isNew variable in stats, and it has a datastore in it. Even if isNew = true it still does'nt do anythin!