hi i currently am able to pick up my models which are weapons and then use them in my inventory. when i implement the script below the guns/weapons drop out of the inventory but i am having some problems.
- Cant pick up the weapons
- weapons are in the air.
- i have a gui to pick up the weapons and this doesnt show either.
this is the code im using.
function Death()
wait(0.2)
local Tool = script.Parent:FindFirstChildWhichIsA("Tool")
if Tool then
local M = script.Contain:Clone()
M.Parent = game.Workspace
M.Disabled = false
if Tool:FindFirstChild("Handle") and script.Parent:FindFirstChildWhichIsA("Part") then
Tool.Handle.Position = script.Parent:FindFirstChildWhichIsA("Part").Position
Tool.Handle.Velocity = Vector3.new(0,0,0)
Tool.Handle.RotVelocity = Vector3.new(0,0,0)
Tool.Handle.CanCollide = true
Tool.Parent = M
end
end
local Player = game.Players:GetPlayerFromCharacter(script.Parent)
if Player then
local Value = 0
local M = script.Contain:Clone()
M.Parent = game.Workspace
M.Disabled = false
while true do
local C = Player.Backpack:GetChildren()
if #C <= 0 or (script.Configuration.DropAll.Value == false and Value >= script.Configuration.DropLimit.Value) then
break
end
for i = 1,#C do
if math.random(1,100) == 100 then
if C[i]:FindFirstChild("Handle") and Player.Character:FindFirstChildWhichIsA("Part") then
C[i].Handle.Position = Player.Character:FindFirstChildWhichIsA("Part").Position
C[i].Handle.Velocity = Vector3.new(0,0,0)
C[i].Handle.RotVelocity = Vector3.new(0,0,0)
C[i].Handle.CanCollide = true
C[i].Parent = M
end
Value = Value + 1
end
if script.Configuration.DropAll.Value == false and Value >= script.Configuration.DropLimit.Value then
break
end
end
end
end
end
script.Parent.Humanoid.Died:connect(Death)
thanks for any help
