script.Parent.DialogChoiceSelected:connect(function(player, Dialog)
if Dialog.Name == 'Dialog1' then
game.StarterGui.Quests.QuestsText.Text = "Test"
end
end)
So I am trying to make a quest system out of normal dialog (This script is the child of my dialog). I want it to make it so when you talk to the npc it makes the text of a quest gui switch from Quest: None to Test it dosent work any help?
Edit:
local plr = game.Players.LocalPlayer
local starterGui = plr:WaitForChild("PlayerGui")
script.Parent.DialogChoiceSelected:connect(function(player, Dialog)
if Dialog.Name == 'Dialog1' then
starterGui.Quests.QuestsText.Text = "Test"
end
end)
my new script on a local one and it still doesnt work ;/
ANSWERED: Answered my own question lol did some research local script doesn't run in a dialog so I moved it to starter gui and did this
local starterGui = game:GetService('Players').LocalPlayer:WaitForChild('PlayerGui')
game.Workspace["SDMittensFan223/Dev"].Head.Dialog.DialogChoiceSelected:connect(function(player, Dialog)
if Dialog.Name == 'Dialog1' then
starterGui.Quests.QuestsText.Text = 'Test'
end
end)
SDMittensFann23/Dev is my quest giver ;) thanks to the person who helped me with some research!

1 comment
use PlayerGui instead of StarterGui https://forum.scriptinghelpers.org/topic/1007/guide-to-debugging-common-problems