So I was wondering on how I would instead of just static teleporting the Player's Torso to a certain position, it would be smooth.

This is what I'm avoiding:

game.Players.LocalPlayer.Character:WaitForChild("Torso").Position = Vector3.new(workspace.Part)

5 comments

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Also you should .Position = workspace.Part.Position instead

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the thing is i used tween serviced and the player's torso waas going crazy

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There is a result online for tweening models, refer to that, I won't search it up for you though, use it on the player (Big Iq mind)

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Don't use position, you have to use CFrame on the player's HumanoidRootPart