--ServerScript in workspace
local Mod = require(game.ServerStorage.Give)

game.Players.PlayerAdded:Connect(function(plr)
	--Uses Module 
	Mod.Give(plr)
end)

--Module in ServerStorage name : Give
local module = {}

-- Gives the data
function module.Give(Player)
	local returnModule = require(game.ServerStorage.Hell)
	local TableModule = require(game.ServerStorage.ModuleScript)
	
	local TableToReturn = returnModule.Data(Player)
	
	table.insert(TableModule,TableToReturn)
	
	
end


--Module in ServerStorage name : Hell

local module = {}

--Returns Data Table


function module.Data(Player)
	local tab = {Player.UserId, Player.Name}
	
	return tab
	
end


return module


--Module in ServerStorage name : ModuleScript


local module = {}

-- This is supposed to store everything




return module