local Mod = require(game.ServerStorage.Give)
game.Players.PlayerAdded:Connect(function(plr)
Mod.Give(plr)
end)
local module = {}
function module.Give(Player)
local returnModule = require(game.ServerStorage.Hell)
local TableModule = require(game.ServerStorage.ModuleScript)
local TableToReturn = returnModule.Data(Player)
table.insert(TableModule,TableToReturn)
end
local module = {}
function module.Data(Player)
local tab = {Player.UserId, Player.Name}
return tab
end
return module
local module = {}
return module