By this time, I've done everything that I could think of. For a game that I'm developing, I'm making a timer script for the Intermission. I remembered that somebody could join in-between, and they wouldn't see the GUI, so I tried to make it happen. In the GUI, it has a while loop that makes the text the value of the IntValue. This works perfectly fine in 'Play Solo', just not in a server. Any tips?
while true do
wait()
if game.Workspace.Timers.Value == true then -- I have a script that does this and it works fine.
game.Workspace.Timers.Value = false
for i=1,30 do
game.Workspace.Time.Value = game.Workspace.Time.Value - 1
wait(1)
end
for i,v in pairs(game.Players:GetChildren()) do
v.PlayerGui.Intermission:Destroy()
end
game.StarterGui.Intermission:Destroy()
end
wait()
end

1 comment
It wasn't the case, but this did lead me to thinking how to resolve the problem. It wasn't much in this script, but another script. +1 for taking your time away.