--local script

local Music = game.ReplicatedStorage.Music

local ReplicatedStorage = game:GetService("ReplicatedStorage")

local function Musicer(player, Musics)

script.Playing.Value = Musics -- then add meaning to the variable

if(script.Playing.Value == true)then

	script.Playing.Value = false

	script.Sound:Play()

end

end

Music.OnClientEvent:Connect(Musicer)

--Script

local RP = game.ReplicatedStorage

local Music = RP:WaitForChild("Music")

script.Parent.Touched:Connect(function(hit)

if(hit.Parent:WaitForChild("Humanoid"))then

	local player = game.Players:GetPlayerFromCharacter(hit.Parent)

	Music:FireClient(player, script.Playing.Value)

end

end)

There is no error is that it is not working either.

2 comments

0

it is suppose to play once someone touched it but it plays for only the player that touched it

0

I like big bobs too