char:SetPrimaryPartCFrame(CFrame.new(char.PrimaryPart.Position) + Vector3.new(0,0,0))

That is what i came up with, but it makes the model move very weird.

Surely, there has to be a better way to force a model to not rotate?

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Just anchor the object. Anchoring an object won't allow the object to move in anyway. You can select this option in the home tab.