I was reading on the Roblox Wiki about the new multi place games... And I was wondering if its possible to save objects that players built in one place and spawn it in another place.
I haven't tried coding anything so far... My video card went up in my gaming pc so I'm currently awaiting the delivery of another one. However I did read in the Wiki and there's some part about not being able to store instances but creating a function that adds them to a table.
So my question is... Is it possible to transport player built models from one place to another using Data Stores?

6 comments
Okay I haven't coded roblox a day in my life lol. But I'm going to try and decipher this code....
Oh well I didn't really write it for use so it might have some errors. I also didn't write anything with datastores because I assumed you knew how to do that yourself.
So I can understand what I'm looking at. You have two functions one that saves the part to a table and one that creates a part from a table. Your converting the parts properties that you can save to the primary table and creating additional tables for the ones you cannot... You then retrieve the part in the function that generates the part and set its properties... As I can see your using a for lo
I don't feel like retyping that last part so..... Would coding this way be enough to handle more then 100+ parts to generate a single model from a table? And if you call a function before saving the table could you possibly save user data? Forgive me I can't run any tests at the moment cause my PC has 64 mb of video memory.
I'm not sure if this would be able to handle 100+ parts to be completely honest. There's no way to save a userdata value directly. But you can do things like save "Bright red" instead of BrickColor.Red().
So if I wanted to save models of that caliber it'd be best to use the Data Persistence save instance.