Why does the gate rotate and not go down?
local Gate = game.Workspace.Castle.GATE
local TweenSevice = game:GetService("TweenService")
Gate.CFrame = CFrame.new(260.528, 121.642, 541.052)
Gate.Anchored = true
local goal = {}
goal.CFrame = CFrame.new(260.528, 108.642, 541.052)
local Time = 10
local DelayTime = 0
local tweenInfo = TweenInfo.new(
Time,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out,
1,
false,
0
)
local tween = TweenSevice:Create(Gate,tweenInfo,goal)
