I've been having an issue with setting a part's position to the mouse, I've been able to have it make a part and have the part set it's position to such

Vector3.new(mouse.Hit.p.X, 2, mouse.Hit.p.Z)

However, when I do this there is an offset on the part's position where the part may appear a little further to the right of the mouse. How can I make it more accurate, avoiding the offset?

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