My animation isn't loading for anything i do, the script looks correct and all but i don't know why its not working. I keep getting the same error message: "08:55:58.450 - Animation "https://www.roblox.com//asset/?id=2606327314&serverplaceid=0" failed to load in "Animation.AnimationId": Animation failed to load" Please help.~~~~~~~~~~~~~~~~~
wait(1)
local Module = require(script.Parent)
Module.IceSpikes()
--[[wait(1)
---- Services ----
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
local UserInputService = game:GetService("UserInputService")
---- Variabled ----
local PlayerLocal = ReplicatedStorage:WaitForChild("PlayerStuff")
local RS = PlayerLocal:WaitForChild("Remotes")
local QuirkR = RS:WaitForChild("Quirk")
local DarkShadowS = QuirkR:WaitForChild("Ice")
local Remote = DarkShadowS:WaitForChild("IceSpikes")
local GS = ServerStorage:WaitForChild("GameStorage")
local QuirkObj = GS:WaitForChild("QuirkObjects")
local POS = QuirkObj:WaitForChild("Ice")
local PM = POS:WaitForChild("Models")
local Particles = POS:WaitForChild("Particles")
local UnClonedSpikes = PM:WaitForChild("IceSpikes")
local UnIce = Particles:WaitForChild("Ice")
local UnSmoke = Particles:WaitForChild("SmokeParticle")
local Scripts = ReplicatedStorage:WaitForChild("Scripts")
local ModuleScripts = Scripts:WaitForChild("ModuleScripts")
local ScriptStore = ModuleScripts:WaitForChild("ScriptStorage")
local BasicScripts = ScriptStore:WaitForChild("BasicScripts")
local DamageModule = require(BasicScripts:WaitForChild("BasicDamage"))
local Module = require(ReplicatedStorage:FindFirstChild("CommonCode",true))
local PlayerStuff = ReplicatedStorage:WaitForChild("PlayerStuff")
local Remotes = PlayerStuff:WaitForChild("Remotes")
local Basic = Remotes:WaitForChild("Basic")
local GuiR = Basic:WaitForChild("Gui")
local CoolRemote = GuiR:WaitForChild("CooldownRemote")
local StartTick = tick()
local CoolTable = {
}
local function IceTurnVisible(Model)
local Coroutine = coroutine.wrap(function()
local Part1 = Model:FindFirstChild("In")
local Part2 = Model:FindFirstChild("Out")
wait(.25)
for i = 1,25 do
Part1.Transparency = Part1.Transparency - .04
Part2.Transparency = Part2.Transparency - .022
wait(.005)
end
end)
Coroutine()
end
local function IceTurnInVisible(Model)
local Coroutine = coroutine.wrap(function()
local Part1 = Model:FindFirstChild("In")
local Part2 = Model:FindFirstChild("Out")
wait(1.6)
for i = 1,25 do
Part1.Transparency = Part1.Transparency + .04
Part2.Transparency = Part2.Transparency + .02
wait(.001)
end
end)
Coroutine()
end
--rbxassetid://2786869507
Remote.OnServerEvent:Connect(function(Player)
local leaderstats = Player:WaitForChild("leaderstats")
local Skill = leaderstats:WaitForChild("????????????????????")
local Quirk = leaderstats:WaitForChild("????????????????????")
local BackPack = Player:WaitForChild("Backpack")
local Storage = BackPack:WaitForChild("Storage")
local IceStore = Storage:WaitForChild("Ice")
local Configs = IceStore:WaitForChild("Configuration")
local UsingMove = Configs:WaitForChild("UsingMove")
if Skill.Value < 75 or Quirk.Value ~= "Ice" then return end
if CoolTable[Player.Name] == true then return end
CoolTable[Player.Name] = true
print(Player.Name.." Used Ice Spikes ")
print("Time of use: ".. math.floor(tick()- StartTick) )
local Character = Player.Character
local RootPart = Character.HumanoidRootPart
local DebrisFolder = workspace:FindFirstChild("DebrisFolder") or Instance.new("Folder",workspace)
DebrisFolder.Name = "DebrisFolder"
local Spikes = UnClonedSpikes:Clone()
Spikes.Parent = Character
local SRootPart = Spikes.FakeRoot
local IceGround = Spikes:WaitForChild("Ground_Ice")
local Animation = Instance.new("Animation")
Animation.AnimationId = "rbxassetid://3819621937"
local LoadAnimation = Character.Humanoid:LoadAnimation(Animation)
LoadAnimation:Play()
local StayStill = Instance.new("BodyVelocity")
StayStill.MaxForce = Vector3.new(4000000000,4000000000,4000000000)
StayStill.Velocity = RootPart.CFrame.LookVector * .001
StayStill.Parent = RootPart
game.Debris:AddItem(StayStill,1)
local Rep = game.ReplicatedStorage
local Store = Rep:WaitForChild("PlayerStuff")
local Remote2 = Store:FindFirstChild("ShakeEvent",true)
local Remote2 = Store:FindFirstChild("ShakeEvent",true)
Remote2:FireClient(Player, "RoughDriving")
local Sound = Instance.new("Sound")
Sound.SoundId = "rbxassetid://2772279139"
Sound.Parent = RootPart
Sound.PlaybackSpeed = 1
Sound.MaxDistance = 200
Sound.Volume = 5
Sound:Play()
game.Debris:AddItem(Sound,5)
wait(.1)
--Spikes--
Spikes:SetPrimaryPartCFrame(RootPart.CFrame)
IceGround:SetPrimaryPartCFrame(IceGround.In.CFrame * CFrame.new(0,-1.45,0))
IceTurnVisible(IceGround)
SRootPart.Anchored = true
game.Debris:AddItem(Spikes,1.9)
local MakeParticles = coroutine.wrap(function()
local ParticlePart = Instance.new("Part",DebrisFolder)
ParticlePart.Name = "ParticlePart"
ParticlePart.Transparency = 1
ParticlePart.BrickColor = BrickColor.new("Really red")
ParticlePart.Anchored = true
ParticlePart.CanCollide = false
ParticlePart.CFrame = RootPart.CFrame * CFrame.new(0,-2,-20)
ParticlePart.Size = Vector3.new(10.2, 0.75, 35.3)
game.Debris:AddItem(ParticlePart,4)
local Ice = UnIce:Clone()
local Smoke = UnSmoke:Clone()
Ice.Parent = ParticlePart
Smoke.Parent = ParticlePart
wait(1.9)
Smoke.Enabled = false
Ice.Enabled = false
end)
IceTurnInVisible(IceGround)
MakeParticles()
local Hitppl = {
}
local BeenHit
wait(.05)
Spikes.Hitbox.Touched:Connect(function(hit)
if not hit.Parent:FindFirstChild("Humanoid") or hit.Parent.Parent:FindFirstChild("Humanoid") then return end
if hit.Parent.Name ~= Character.Name then
for i,v in pairs(Hitppl) do
if v == hit.Parent.Name then
BeenHit = true
end
end
if BeenHit ~= true then
table.insert(Hitppl,hit.Parent.Name) ---- Hit Effects Here
DamageModule.BasicDamage(hit.Parent:FindFirstChild("Humanoid"),(Skill.Value * 1) + 10,Player.Name)
end
BeenHit = false
end
end)
CoolRemote:FireClient(Player,"Z",10)
wait(12)
CoolTable[Player.Name] = false
end)--]]

3 comments
is it yours
Do you own the asset? Are you in team create? Try reuploading it.
yeah i just made it, i still have the dummy