I've been wanting to make this for a while and can't figure out how to do it. I search up so many things, and asking for help but I couldn't find the answer. I'm trying to make a player animation change the animation speed along with the music. (for ex. quiet music = slow animation. Loud music = fast animation)
Here's a reference if you don't get what I'm saying: https://tenor.com/view/roblox-smug-dancing-gif-14853673
script:
game.Players.PlayerAdded:connect(function(player)
while not player.Character do wait()end
local character=player.Character
local animateScript=character.Animate
animateScript.idle.Animation1.AnimationId="http://www.roblox.com/asset/?id=2763338387"
animateScript:AdjustSpeed (1) workspace.Sound.PlaybackLoudness * .05
end)
^I'm a 100% sure that's incorrect but idk! btw it's in a script in serverscriptservice

1 comment
OH, your the minecraft player, on a roblox lua website. https://gyazo.com/67fc1daeaa78b07f32c4a8bfa84926bd