-- Define Variables
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
local MapsFolder = ServerStorage:WaitForChild("Maps")
local Status = ReplicatedStorage:WaitForChild("Status")
local GameLength = 50
-- Game Loop
while true do
Status.Value = "Waiting for enough players"
repeat waait() until game.Players.NumPlayers >= 2
Status.Value = "Intermission"
wait(10)
local plrs = ()
for i, player in pairs(game.Players:GetPlayers()) do
if player then
table.insert(plrs,player) -- Add each player into plrs table
end
end
wait(2)
end

3 comments
Why do you say that?
whats "waait()"
I am not sure if its outdated or its because of the 3rd line there. waait() needs to be wait()