So What I meant by Not Stored on Server Means unlike other scripts that insert IntValues they can save it easily because they just save the value of IntValue
but what I decided to do was save using a Table Meaning my DataStore instead of having IntValues in ServerStorage it was all in a script and it looked like this
so it looks like this
local TotalTable = {Stats = {Poop = 0, Shit = 0}, Currency = {GayMoney = 0, Cotton = 0}}
And everyone has this data assigned and set to them
But What I can't figure out is how I can change these data and forever Keep them that way since it's not a intvalue inside a serverstorage
How would I detect if a Player changed the values
Should I use another table???
like
local TotalTable = {Stats = {Poop = 0, Shit = 0}, Currency = {GayMoney = 0, Cotton = 0}}
but get the saved Data and then change all the values in the table and when player leaves I save?
THIS USES 0 INSTANCES ALL DONE IN SCRIPT
