So What I meant by Not Stored on Server Means unlike other scripts that insert IntValues they can save it easily because they just save the value of IntValue

but what I decided to do was save using a Table Meaning my DataStore instead of having IntValues in ServerStorage it was all in a script and it looked like this

so it looks like this

	 local TotalTable = {Stats = {Poop = 0, Shit = 0}, Currency = {GayMoney = 0, Cotton = 0}}

And everyone has this data assigned and set to them

But What I can't figure out is how I can change these data and forever Keep them that way since it's not a intvalue inside a serverstorage

How would I detect if a Player changed the values

Should I use another table???

like

	 local TotalTable = {Stats = {Poop = 0, Shit = 0}, Currency = {GayMoney = 0, Cotton = 0}}

but get the saved Data and then change all the values in the table and when player leaves I save?

THIS USES 0 INSTANCES ALL DONE IN SCRIPT