Hey there, I have a script where once a player has stepped on a part a cutscene is played however I'd like there to be a debounce so the cutscene doesn't continuously play. How would I do this?
The script is below:
-- localscript in starterGui
local player = game.Players.LocalPlayer
local TweenService = game:GetService("TweenService")
local cam = workspace.CurrentCamera
local TouchPart = game.Workspace.ALt -- Change this to the part you want to be touched
function play(char)
local PP = char.PrimaryPart
cam.CameraType = Enum.CameraType.Scriptable
local BCFrame = PP.CFrame * CFrame.new(0,0,0)
local targetCFrame = PP.CFrame * CFrame.new(0, 0, 10)
cam.CFrame = BCFrame
local tween = TweenService:Create(
cam,
TweenInfo.new(2),
{CFrame = targetCFrame}
)
tween:Play()
tween.Completed:Wait()
cam.CameraType = Enum.CameraType.Custom
end
TouchPart.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then -- checking if the object that touched it is a player
play(hit.Parent) -- plays the animation
end
end)
-- This event below will run when the player is added. Delete it all if you do not want this!
player.CharacterAdded:Connect(function(character)
wait(3)
play(game.Players.LocalPlayer.Character)
end)

1 comment
did it work? if so, can you accept my answer