I do have a mini-function I made that fires when the player dies, but it only runs once and stops after that.
game.Players.LocalPlayer.Character.Humanoid.Died:connect(function()
print("You have died!")
end)
Is there a way to make something like this continue?

2 comments
Do you want this to be on a local script or a regular one?
I mean, if i wanted this to be on a regular script then i wouldn't have used the "LocalPlayer" thing lol