Hello, im doing a Script Builder script and im doing a anti death, but im using a bindable event to call the script function again, but the bindable event is not fired, the anti death works but the bindable doesn't, i put a warn() in the start of startIt() but nothing, also it has a fake events script inside the startIt function
local bindEvent = Instance.new("BindableEvent")
function AntiDeath(pp)
local CharacterCloned = pp.Character
local noAction = false
local lastPos = nil
local bindaEvent = Instance.new("BindableEvent")
pp.Character.Archivable = true
CharacterCloned = CharacterCloned:Clone()
for i,v in pairs(CharacterCloned:GetDescendants()) do
if v:IsA("LocalScript") or v:IsA("Script") then
v.Disabled = true
end
end
EvEnt.Event:Connect(function()
noAction = true
end)
warn("a")
coroutine.resume(coroutine.create(function()
while wait(0.1) do
if pp.Character and not noAction then
local torso = nil
if pp.Character:FindFirstChild("Torso") then
torso = pp.Character:FindFirstChild("Torso")
elseif pp.Character:FindFirstChild("UpperTorso") then
torso = pp.Character:FindFirstChild("UpperTorso")
end
if torso then
lastPos = torso.Position
end
end
end
end))
pp.Character:FindFirstChildOfClass("Humanoid").Died:Connect(function()
if not noAction then
noAction = true
pp.Character = nil
local NewCharacter = CharacterCloned:Clone()
NewCharacter.Parent = workspace
NewCharacter:MakeJoints()
pp.Character = NewCharacter
local torso = nil
if pp.Character:FindFirstChild("Torso") then
torso = pp.Character.Torso
elseif pp.Character:FindFirstChild("UpperTorso") then
torso = pp.Character.UpperTorso
end
if torso then
torso.CFrame = CFrame.new(lastPos)
end
FixTheCam()
bindEvent:Fire()
for i,v in pairs(NewCharacter:GetDescendants()) do
if v:IsA("LocalScript") or v:IsA("Script") then
v.Disabled = false
end
end
noAction = false
CallTwo()
end
end)
end
AntiDeath(owner)
startIt() -- this calls the script, not adding it since i dont want the source to be open for everyone
bindEvent.Event:Connect(function()
warn("death")
startIt()
end)

3 comments
also no errors drop
Can you not just parent the humanoid to the Terrain and you wouldn't die?
uhh, i would die anyways, the character needs the humanoid