I've always used a server script with a ton of code to try to run a game but it never seems to work because it always gave me tons of bugs, errors, and was mostly messy. Just recently I have discovered Module scripts and was wondering what the differences in each script were so that I can have an understanding of what scripts each do. How are they useful for one another? The more information and the more resources I get would be useful. Here is a roblox script forum I was looking at:
Scripting with Module Scripts OR one big script
Thanks!

1 comment
I personally discovered module scripts quite recently aswell and so far I've been using them to define 'classes' as you would in java or any other oop language. From what I've read module scripts are key if you are trying to implement oop in roblox, which is what I'm trying to accomplish. Leaving this as a comment as I'm not really answering your question, just pointing out a use to module scripts