Basically once the reward gui is done i want the client to send the tool name to the server then the server will pick it up and give the player the tool
Client
game.ReplicatedStorage.tool.Changed:Connect(function()
if r.Value == 1 then
gui.SCPONE.Visible = true
wait (2)
gui.SCPONE.clear.Visible = true
wait (2)
gui.SCPONE.Frame.ImageLabel.Visible = true
wait (3.5)
gui.SCPONE.Visible = false
game.ReplicatedStorage.tool:FireServer(g)
end
end)
Server
game.ReplicatedStorage.tool.OnServerEvent:Connect(function(player,g,h)
if g then
print ("its g time to give a tool named g") game.ReplicatedStorage.g.Parent = player
elseif h then
print ("its h time to give a tool named h") game.ReplicatedStorage.h.Parent = player
end
end)
