I have a GUI in my game where you can select a block to place it. The GUI local script:
local current = workspace.CurrentBlock
script.Parent.MouseButton1Click:Connect(function()
current.Value = "Brick"
end)
the Script in workspace:
local rs = game.ReplicatedStorage
local event = rs.GrassPlace
local current = workspace.CurrentBlock
local TemplateFolder = game.ServerStorage.TemplateBlocks
local blockFolder = game.workspace.Blocks
function place(plr,target,blocktype)
if current then
current = workspace.CurrentBlock
local blockInFolder = TemplateFolder[current.Value]
if blockInFolder then
local newBlock = TemplateFolder[current.Value]:Clone()
newBlock.Parent = blockFolder
newBlock.Size = Vector3.new(4,4,4)
newBlock.Anchored = true
newBlock.Name = current.Value
newBlock.CFrame = CFrame.new(target.Position) + Vector3.new(0,4,0)
newBlock.Parent = workspace
end
end
end
event.OnServerEvent:Connect(place)
it's worth mentioning that in workspace I have a StringValue called CurrentBlock, which does change. I do nut understand why it's not working, I get the error "is not a valid member of Folder"

4 comments
Network filtering would prevent your local script's change from being picked up by the server
wut?
I updated my question.
idk