I spent an hour making a skip level button for my friend's game to figure out it doesn't work. When I go from 0 to 1 it works, then when I buy it to go to the 2nd level I go to the 3rd level. Enough talking, here's the code.
local MS = game:GetService("MarketplaceService")
function MS.ProcessReceipt(receipt)
local Player = tostring(receipt.PlayerId)
local character = game.Players:GetPlayerByUserId(receipt.PlayerId).Character
local CheckpointData = game.ServerStorage:FindFirstChild("CheckpointData")
local PlayerData = CheckpointData:FindFirstChild(Player)
if PlayerData then
local A = tostring(PlayerData.Value)
local LevelWord = "Level"
local Number = string.sub(A,#LevelWord+1,#A)
local NumberA = tonumber(Number)
local NumberB = NumberA+1
local LevelPart = game.Workspace:FindFirstChild("Level"..NumberB)
PlayerData.Value = LevelPart
character:MoveTo(LevelPart.Position + Vector3.new(math.random(-4, 4), 4, math.random(-4, 4)))
else
local New = Instance.new("ObjectValue",CheckpointData)
New.Name = tostring(receipt.PlayerId)
New.Value = game.Workspace.Level1
character:MoveTo(game.Workspace.Level1.Position + Vector3.new(math.random(-4, 4), 4, math.random(-4, 4)))
end
end
Edit: In case you need it, here is the checkpoint script.
local Players = game:GetService("Players")
local ServerStorage = game:GetService("ServerStorage")
local checkpoint = script.Parent
function onTouched(hit)
if hit and hit.Parent and hit.Parent:FindFirstChildOfClass("Humanoid") then
local player = Players:GetPlayerFromCharacter(hit.Parent)
local checkpointData = ServerStorage:FindFirstChild("CheckpointData")
if not checkpointData then
checkpointData = Instance.new("Folder")
checkpointData.Name = "CheckpointData"
checkpointData.Parent = ServerStorage
end
local userIdString = tostring(player.UserId)
local checkpointValue = checkpointData:FindFirstChild(userIdString)
if not checkpointValue then
checkpointValue = Instance.new("ObjectValue")
checkpointValue.Name = userIdString
checkpointValue.Parent = checkpointData
player.CharacterAdded:connect(function(character)
wait()
local storedCheckpoint = ServerStorage.CheckpointData[userIdString].Value
character:MoveTo(storedCheckpoint.Position + Vector3.new(math.random(-4, 4), 4, math.random(-4, 4)))
end)
end
checkpointValue.Value = checkpoint
end
end
checkpoint.Touched:Connect(onTouched)

1 comment
"doesn't work" can mean a lot. Does it show any errors in the output? What exacty happens?