I have a localscript which fires a remoteevent when certain blocks are touched but I need to be able to know the specific block I touched on the server. Is this possible?
the localscript
local character = script.Parent
local humanoid = character:WaitForChild("Humanoid")
local rs = game:GetService("ReplicatedStorage")
local remote = rs:WaitForChild("touchedEvent")
local debounce = false
local touched = humanoid.Touched:Connect(function(hit, limb)
if debounce then
return
end
-- if part not in object folder, return
if hit.Parent ~= workspace.Objects then
return
end
remote:FireServer() -- fires the server script when the object is touched
debounce = true
wait(0.2)
debounce = false
end)
the server script (idk how to find the block I touched)
local rs = game:GetService("ReplicatedStorage")
local remote = rs:WaitForChild("touchedEvent")
remote.OnServerEvent:Connect(function(player)
local character = player.Character
local humanoid = character:WaitForChild("Humanoid")
local headScale = humanoid:WaitForChild("HeadScale")
local dScale = humanoid:WaitForChild("BodyDepthScale")
local wScale = humanoid:WaitForChild("BodyWidthScale")
local hScale = humanoid:WaitForChild("BodyHeightScale")
end)
