I noticed that after resetting you player weapon animations stop working. Not sure if I have to have a script to where the localscript in the tool resets itself so that way the weapon animations start working again.
Here is the script for the tool (I know I posted this script in the last post but just going to post it here updated and so that way I can have help)
local plr = game:GetService("Players").LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local h = char:WaitForChild("Humanoid")
local anim = h:LoadAnimation(script.Parent:WaitForChild("Animation"))
local tool = script.Parent
tool.Equipped:Connect(function()
anim:Play()
end)
tool.Unequipped:Connect(function()
anim:Stop()
end)

2 comments
any output?
It's just a lot of stack ends