Its coming from a "press shift to run" script. it doesnt break the script but im questioning if eventually it will disturb the game?
13:25:35.448 - Remote event invocation queue exhausted for Workspace.DemonsEmperor.Head.Running.CharacterSoundEvent; did you forget to implement OnServerEvent? (x117)
local mouse = game.Players.LocalPlayer:GetMouse()
local running = false
local RunSpeed = 30
function getTool()
for _, kid in ipairs(script.Parent:GetChildren()) do
if kid.className == "Tool" then return kid end
end
return nil
end
mouse.KeyDown:connect(function (key)
key = string.lower(key)
if string.byte(key) == 48 then
running = true
local keyConnection = mouse.KeyUp:connect(function (key)
if string.byte(key) == 48 then
running = false
end
end)
for i = 1,5 do
game.Workspace.CurrentCamera.FieldOfView = (70+(i*2))
wait()
end
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = game.Players.LocalPlayer.Character.Humanoid.WalkSpeed + RunSpeed
repeat wait () until running == false
keyConnection:disconnect()
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = game.Players.LocalPlayer.Character.Humanoid.WalkSpeed - RunSpeed
for i = 1,5 do
game.Workspace.CurrentCamera.FieldOfView = (80-(i*2))
wait()
end
end
end)

4 comments
p.s. if i stand it says the same thing except change Head.Running for Head.FreeFalling
i now see its not even coming from my script. it will start at random and once it starts it doesnt stop
provide us your script
i disabled the script and still recieved the output