i took this from Roblox Developer Hub And it say '' expected near 'local' line 34
-- Set up table to return to any script that requires this module script
local PlayerStatManager = {}
-- Table to hold player information for the current session
local sessionData = {}
local AUTOSAVE_INTERVAL = 60
-- Function that other scripts can call to change a player's stats
function PlayerStatManager:ChangeStat(player, statName, value)
local playerUserId = "Player_" .. player.UserId
assert(typeof(sessionData[playerUserId][statName]) == typeof(value), "ChangeStat error: types do not match")
if typeof(sessionData[playerUserId][statName]) == "number" then
sessionData[playerUserId][statName] = sessionData[playerUserId][statName] + value
else
sessionData[playerUserId][statName] = value
end
end
-- Function to add player to the "sessionData" table
local function setupPlayerData(player)
local playerUserId = "Player_" .. player.UserId
sessionData[playerUserId] = {Money=0, Experience=0}
end
-- Connect "setupPlayerData()" function to "PlayerAdded" event
game.Players.PlayerAdded:Connect(setupPlayerData)
return PlayerStatManager
-- Function to add player to the "sessionData" table
local function setupPlayerData(player)
local playerUserId = "Player_" .. player.UserId
local data = playerData:GetAsync(playerUserId)
if data then
-- Data exists for this player
sessionData[playerUserId] = data
else
-- Data store is working, but no current data for this player
sessionData[playerUserId] = {Money=0, Experience=0}
end
end
-- Connect "setupPlayerData()" function to "PlayerAdded" event
game.Players.PlayerAdded:Connect(setupPlayerData)

1 comment
it said " '' expected near 'end' "