game.PhysicsService:CreateCollisionGroup("Test")
game.PhysicsService:CreateCollisionGroup("Not")
game.PhysicsService:SetPartCollisionGroup(script.Parent, "Test")
game.PhysicsService:SetPartCollisionGroup(workspace.NEIN, "Not")
game.PhysicsService:CollisionGroupsAreCollidable("Test", "Not", false)
print(script.Parent:CanCollideWith(workspace.NEIN))
It prints true, even when I specified that they will not be collidable.
