It's not actual first person view but I created an artificial one looking out of a part. I have tried changing the value of MouseDeltaSensitivity and I noticed that it only works if you are holding down the right mouse button (moving the camera) and not when I'm in my first person.

Second, I looked into camera manipulation like getting the panspeed and tiltspeed but the api says that these are broken and should not be used.

How do I go about slowing down how fast the mouse can cross the screen or offset how fast the camera follows the mouse?

3 comments

0

Anyone?

0

maybe multiply the angle to increment the camera angle with a fraction?

0

The camera follows the mouse i.e. artificial first person