Code:
local self = {}
function self:StartEnemy(source, enemy)
local stats = require(game.ReplicatedStorage.Modules.Types.EnemyStats)
stats = stats[enemy]
local obj = game.ReplicatedStorage.Assets.Enemies[enemy]:Clone()
obj.CFrame = source["StartingPoint"].CFrame
for i=1,#source,1 do
local scf = obj.CFrame
for j=0,1,stats.Speed*0.002 do
local target = source[i].CFrame.p+Vector3.new(0,obj.Position.Y-1161.438,0)
print(target)
print(source[i])
obj.CFrame = scf:lerp{target,i}
wait(0.01)
end
end
end
return self
Output:
-839.400085, 1163.56262, 455.549927
Path
16:57:58.552 - Argument 3 missing or nil
16:57:58.552 - Stack Begin
16:57:58.553 - Script 'ServerScriptService.Modules.Classes.Enemy.EnemyAI', Line 18 - method StartEnemy
16:57:58.554 - Script 'ServerScriptService.Scripts.Main', Line 11
16:57:58.554 - Stack End

1 comment
Might be because you're sending a table as an argument on line 18.