I'm trying to create a Chat log thing with this script:
game.Players.PlayerAdded:connect(function(Player)
Player.Chatted:connect(function(Message)
print(Player,":",Message)
end)
end)
But I have a question will this script only fire on just the newly added player and have control on all of other players?
Example of what I mean:
Player1 joins the sever and chats it will fire the chat event
Player2 joins the server and chats it will fire the chat event,but will it still fire for Player1?

2 comments
It should work on all players.
Oh ok,thanks