local debounce = false
local debounce2 = false
script.Parent.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and not debounce then
debounce = true
print("debounce active")
local char = hit.Parent
print(char.Name)
local chardata = game.ServerScriptService.DataCore:FindFirstChild(char.Name)
if chardata and not debounce2 then
debounce2 = true
print("giving gems to"..char.Name)
chardata.Gems.Value = chardata.Gems.Value + 10
print("gave 10 gems to"..char.Name)
wait()
script.Parent.Parent:Destroy()
end
end
end)
this script adds 10 "gems" to a folder owned by the player. but for some reason it keeps running more than once resulting in 30 or 40 gems being added. I added a second debounce to try and prevent it from happening but regardless it continues to be a problem.
the script does fully run, but it runs fully more than once.
