I am making an escape the night map and i want to make it so when all "orbs" show the block slowly disappears which will reveal the town. What I tried is not working, help.
Heres my attempt:
sphere = script.Parent
game.Workspace.Orbs.Orb1a,Orb2a,Orb3a:GetPropertyChangedSignal("Transparency"):Connect(function()
if game.Workspace.Orbs.Orb1a.Transparency == 0 and game.Workspace.Orbs.Orb2a.Transparency == 0 and game.Workspace.Orbs.Orb3a.Transparency == 0 then
repeat
sphere.Transparency = Vector3.new( 0, a, 0)
wait(.01)
a = a+.01
until sphere.Transparency == 1
