I've been trying to find a way to clone a players model from workspace whenever a player enters the game but i keep running into a wall of whatever variable i set the players name to not being a valid member of workspace. For Example i'm trying to set something equal to game.Workspace.(whatever i set it to so we'l just say player). I also tried having the code wait for the player to be in the workspace before attempting. same problem
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how to clone a players model within a script?
1 answer
✓ Accepted answer
There is a thing inside of the Player class called Character.
game.Players.PlayerAdded:Connect(function(plr)
plr.Character:Clone() -- The player's character model
end)
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In certain scenarios, it would be better to use the plr.CharacterAdded event instead of plr.Character
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thank you so simple but I racked my head around this concept for a few hours! much appreciated
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Include code