function Weld(x,y)
local W = Instance.new("Weld")
W.Part0 = x
W.Part1 = y
local CJ = CFrame.new(x.Position)
local C0 = x.CFrame:inverse()*CJ
local C1 = y.CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = x
end

function Get(A)
if A.className == "Part" or A.className == "MeshPart" then
Weld(script.Parent.Handle, A)
A.Anchored = false
else
local C = A:GetChildren()
for i=1, #C do
Get(C[i])
end
end
end

function Finale()
Get(script.Parent)
end

script.Parent.Equipped:connect(Finale)
script.Parent.Unequipped:connect(Finale)
Finale()

Is there anyway to conceive this not destroy my animations when it's being welded? Thanks.

1 comment

0

Nice free model